pause = end;
+#ifdef HAVE_X_WINDOWS
/* Did we hit a face change? Figure out what face we should
use now. We also hit this the first time through the
loop, to see what face we should start with. */
if (pos < next_face_change && next_face_change < pause)
pause = next_face_change;
}
+#endif
/* Wouldn't you hate to read the next line to someone over
the phone? */
p1++;
}
+#ifdef HAVE_X_WINDOWS
/* Now we've laid down some characters between p1prev and p1.
Let's apply current_face to those who have a face of zero
(the default), and apply Vglyph_table to the result. */
*gp = MAKE_GLYPH (GLYPH_CHAR (*gp),
(GLYPH_FACE (*gp) == 0
? current_face
- : compute_glyph_face (f, FRAME_DEFAULT_FACE (f),
- GLYPH_FACE (*gp))));
+ : compute_glyph_face (f, GLYPH_FACE (*gp))));
}
+#endif
pos++;
}